This video demonstrates a dynamic rig for the cape and loin cloth. The rig consists of a nHair follicle that influences joint chains in the cape and loin cloth and can be manipulated in real time with the help of an expression. The simulated motion is then baked out to the FK controls so the animators can then polish the animation.
(This asset is the property of Kixeye all right reserved) (For better quality change to HD)
(This asset is the property of Kixeye all right reserved) (For better quality change to HD)
This video demonstrates a dynamic rig for the hair. The rig consists of nHair follicles that influences joint chains in the hair and can be manipulated in real time with the help of an expression. The simulated motion is then baked out to the FK controls so the animators can then polish the animation.
(This asset is the property of Kixeye all right reserved) (For better quality change to HD)
(This asset is the property of Kixeye all right reserved) (For better quality change to HD)
(This asset is the property of Kixeye all right reserved) (For better quality change to HD)
(This asset is the property of Kixeye all right reserved) (For better quality change to HD)
(This asset is the property of Kixeye all right reserved) (For better quality change to HD)
Rig demo with range of motion animation. I helped model and texture the asset. I created the rig, and animation. (Property of GOKO all rights reserved) (For better quality change to HD)
Stirge rig with idle flying animation. I created the model, textures, rig, and animation. (For better quality change to HD)
Dretch rig with idle animation. I created the model, textures, rig, and animation. (For better quality change to HD
This is a character I helped rig, model, and texture. (Property of GOKO all rights reserved) (For better quality change to HD)
Here is a demo of the different controls of my rig in action. (For better quality change to HD)